Selling · Fees
8% + 30¢. That's it.
One simple seller fee: 8% of the item price plus 30¢ per order, with a $1.00 minimum. No listing fees, no buyer fees, and we never take a cut of shipping.
Seller fee
8% + 30¢
per seller, per order
Buyer fee
$0
buyers pay the listed price
On shipping
$0
shipping goes to you in full
New sellers: 0% fees to start
Your first $100 in sales within 90 days of joining are completely fee-free. After that it's the standard 8% + 30¢ below.
How the fee works
- 8% of the item price — the price of the items you sold in that order, not the shipping charge.
- 30¢ per order — charged once per seller per order. If a buyer checks out with three of your games, you pay the 30¢ once.
- $1.00 minimum per order, so very small sales still cover card processing.
- No listing fees. List as much as you like; you only pay when something sells.
- Card processing is included. There is no separate payment-processing charge on top.
The fee is deducted automatically before your payout, and every sale in your dashboard shows the item total, shipping, fee and what you keep.
Worked examples
On a $40.00 game with $5.00 shipping, the fee is $3.50 and you keep $41.50 — the shipping you charged comes back to you in full, to pay for your label.
Loose N64 cart
- Item price
- $40.00
- Shipping charged
- $5.00
- Fee (8% × $40.00 + 30¢)
- −$3.50
- You keep
- $41.50
Two Game Boy games, one order
- Items ($25.00 + $15.00)
- $40.00
- Shipping charged
- $6.00
- Fee (8% × $40.00 + 30¢)
- −$3.50
- You keep
- $42.50
Budget sports cart
- Item price
- $8.00
- Shipping charged
- $4.00
- Fee ($1.00 minimum)
- −$1.00
- You keep
- $11.00
Complete-in-box SNES RPG
- Item price
- $250.00
- Shipping charged
- $12.00
- Fee (8% × $250.00 + 30¢)
- −$20.30
- You keep
- $241.70
Examples use the live fee formula. Your own shipping label cost comes out of the shipping you charge, so price shipping to cover it.
How we compare
The same sale on other platforms — a $40.00 game with $5.00 shipping. Several competitors charge on shipping too, and one adds a fee to your buyer.
| Platform | How it's charged | Seller pays | Buyer pays extra |
|---|---|---|---|
| Jay's Retro Exchange | 8% of item price + 30¢. Nothing on shipping. | $3.50 | — |
| Whatnot | 8% commission on the item, plus 2.9% + 30¢ processing on the whole order (shipping and tax included). | $4.81 | — |
| Facebook Marketplace (shipped) | 10% of the order total, including shipping and sales tax ($0.80 minimum). | $4.50 | — |
| Mercari | 10% of item + shipping, plus a 3.6% buyer protection fee charged to your buyer. | $4.50 | $1.62 |
| eBay (Video Games & Consoles) | 13.6% of item + shipping + sales tax, plus 40¢ per order over $10. | $6.52 | — |
When you get paid
Buyers pay at checkout through Stripe, and we hold the payment until the order is on its way and has arrived. That protects buyers from no-shows — and protects you, because the money is already collected before you ship.
- 1
The buyer pays
Payment is taken at checkout. You get a notification to ship. - 2
You ship and add tracking
Ship within 3 business days and add the carrier and tracking number to the sale in your dashboard. - 3
Your funds are released
As soon as the buyer confirms delivery, or automatically 14 days after you add tracking if the buyer doesn't respond — never while a claim is open. - 4
Stripe pays your bank
Released funds go to your connected Stripe account and are paid out to your bank on your Stripe payout schedule.
Open claims pause payouts
If a buyer opens a claim on an order, the payout for that package is frozen until the claim is resolved. Accurate listings and clear photos are the best way to avoid this — see the condition guide.
Getting set up
To sell, you connect a Stripe account from your dashboard. Stripe verifies your identity and bank details and handles payouts; we never see your full bank or card numbers. Once you're connected you can list immediately. Start selling →